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5 tutorials in vray for 3ds max 2009

Version: 48.46.55
Date: 22 April 2016
Filesize: 1.44 MB
Operating system: Windows XP, Visa, Windows 7,8,10 (32 & 64 bits)

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In this tutorial I'm going to show you how to make an interior scene in 3ds max usin vray! Part 2 tomorrow.
Tutorial by Shadi Younis This tutorial shows you the basics of how to set up daylight lighting in V- Ray using VRay Sun and a 3ds Max daylight system for precise control of time of day and location. In this tutorial we will start by lighting our scene with a VRay Sun inside a 3ds Max daylight system in order to have accurate time and location control. Switch to top view and go to the create menu > systems > daylight system. Now click and drag a daylight in the center of your scene. (see image below) Now we need to change the settings of the Max daylight system so that it uses a VRay Sun to light our scene. Select the daylight system and in the modify panel select VRay Sun from the Sunlight dropdown menu. Accept the request to automatically add a VRay Sky environment map. We will be using the automatically created VRay Sky environment map to light the scene, so we also need to disable the Skylight. Select from the Skylight dropdown menu. (see image below) We can now use the daylight system to accurately position our VRay Sun and we do so by clicking on the setup button in the modify panel and then adjust our time and location to our needs. In this example I have set it to 15:45 and this gives me a low angel for the sun, thus creating a nice afternoon mood. (see image below). TIP: Having the sun at close to a 90 degree angle will resemble 12:00 mid-day resulting in a brighter scene. Before we go to rendering we need to adjust our VRay Sun and create a VRay Physical Camera in order to have physically correct exposure. Go to the VRay Sun rollout of the daylight system in the modify panel, and select CIE Clear from the sky model dropdown menu. This setting gives you a few presets of physically correct sky models that will contribute to the overall lighting of our scene. (see image below) Now in the top viewport create a VRay Physical Camera and point it at the object.

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